The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
How can we turn a 6 into an 8 (and ideally not a 4)?
Edge
State of Playdate • As its second season of games arrives, we catch up with the little yellow handheld that could
playdate® SEASON TWO
Holding on to the past • How is Japan’s Game Preservation Society doing in its mission to preserve its own future?
A comfortable niche • How five years of Wholesome Direct has crystallised a new genre
Top Whole • Six highlights from Wholesome Direct 2025
Changing tide • Develop prepares for celebratory looks at the past mixed with uncertain glances to the future
FRENCH FANCY • Bringing bandes-desinée style to life in The Explorator
Soundbytes • Game commentary in snack-sized mouthfuls
THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else
DISPATCHES AUGUST
Trigger Happy • Shoot first, ask questions later
The Outer Limits • Journeys to the farthest reaches of interactive entertainment
HYPE • THE GAMES IN OUR SIGHTS THIS MONTH
Six million ways to kill
HELL IS US • Rogue Factor’s civil-war dystopia reveals inner struggles
DREAMS OF ANOTHER • Pondering existence with help from an assault rifle
SLEIGHT OF HAND • A stealth adventure that’s all smoke and murders
CLOUDHEIM • Fantasy plus knockabout physics equals pinball wizardry
ROBOCOP: ROGUE CITY – UNFINISHED BUSINESS • Prime Directives become secondary as Robo lets loose
SHROOM AND GLOOM • A delicious dungeon delve that plays with expectation
ROUNDUP
SUBSCRIBE TODAY
A NEW PEAK • Following on form the wide success of Unitiled Goose Game, House House returns with a multiplayer open world unlike any other
COLLECTED WORKS SAM LAKE • Talking parallel dimensions with the would-be novelist whole accidentally became the public face of Remedy
CREATING HAVOK • How a modest team of Dubliners elevated the art of game physics
THE MAKING OF… VENBA • How a small team of Canadian developers came together to cook up a storm
HEART MACHINE • Inspired by personal trauma, driven by early success, an indie gem searches for stability
PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Kyoto drift
Elden Ring: Nightreign
Post Script • In Remembrance
Doom: The Dark Ages
Post Script • Not-so-hidden treasures
Blades Of Fire
Revenge Of The Savage Planet
To A T
The Midnight Walk
The Precinct
Monster Train 2
The Siege And The Sandfox
Deliver At All Costs
FOR PEOPLE WHO ♥ RETRO GAMES • BUY YOUR ISSUE TODAY
TMNT: Tactical Takedown
Concrete Genie • Filling in the gaps between art and puzzle design
DOWNLOAD THE EDGE APP AND GET YOUR FIRST ISSUE FREE
Returnal • A progress report on the games we just can’t quit
#413 July 10